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Masquerades & Massacres

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Overview

We want Masquerades & Massacres downtimes to be about how your character copes with the world changing as it goes through the Nineteenth Century, not about spending ages learning to do more damage. Think broad brush strokes of history, intricate plots, and anything like that. Be imaginative and exciting, and we'll reward you.

Downtime is split into two sections. Downtime A needs to be submitted as soon as possible after each main event. It's where you run with your current plans, when you get married, and so on. Downtime B needs to be submitted before the next main event. It covers minor event, player event & linear debriefs, as well as character advancement.

Plot events, minor events, player events and linears take place between Downtime A and Downtime B. For example Aliens & Alienation (Main Event) took place in 1821, Downtime 1A was 1821-1822, Espousals & Expeditions (Minor Event) took place in 1822 and 1823, and Downtime 1B was 1822-1826.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Downtime A

Downtime A consists of three key parts: the event debrief; a free-text description of what your character is planning to do over the next year; and who your character intends to support in any elections.

Downtime A takes about a year of game-time. Minor Events, Player Events and Linears are assumed to be set post-Downtime A and before or during Downtime B. This means that at Minor Events, Player Events and Linears your characters will not generally yet have picked up any new Merits (although they may have gained Flaws).

Downtime A needs to be submitted as soon as possible after the Main Event.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Debrief A: Main Event Debrief

This is primarily so that we can keep our details of all the PCs up to date. Obviously the precise questions asked will vary, but after Event 1: Aliens & Alienation we asked everyone to tell us if their characters:

  • Picked up the Weak or Disfigured Flaws from Surgery
  • Got struck in close combat by an alien
  • Were resurrected by a Faerie
  • Made any sort of agreement or deal with a Faerie
  • Were resurrected by any other means

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Narrative Downtime A: The Next Year

This is one of the most important parts of downtime: how is your character occupying themselves between events?
In general, this "The Next Year" in Downtime A should be largely focussed on resolving things that occured at the Event whilst the "The Next Five Years" in Downtime B should be about your character's wider life story, and introducing plot for the next Event.

Narrative Downtimes are hugely broad in scope, and there are a wide range of things you can achieve. We encourage & will reward interesting ideas. However it is not possible to kill other PCs in downtime- you can try, but you won't succeed. It may be possible to kill NPCs, depending on if we want them for the continuing campaign... It is definitely possible to weaken PCs/NPCs, or to foil their plans!
The only time a PC will die in Downtime is if they've taken the Doomed Flaw.

If you write interesting Narrative Downtimes that the GMs like, they may give you free Merits. This will not happen automatically, and you shouldn't expect it. But it is possible.

You can write your Downtime report in a nice short form or in a longer form. Use what you see as appropriate. There is no minimum length!

Note that you can also tell me their attitudes and actions towards other things, but you can only have one main focus. You can use Investment and/or Patronage to help boost the effectiveness of your actions.
Examples of possible actions include:

  • If you want to get married to another PC, organising your wedding
  • Political campaigning, to try to get extra votes for your Party
  • Organising Military expeditions
  • Trying to find a NPC partner

Example Downtime for Lieutenant Hugh Pratt Moon:
"In the next year, I will be organising my marriage to Lady Sophia, who accepted my hand on Sunday at the event."

Example Downtime for Mademoiselle Berndette Leguine:
"In the next year, I will be visiting America to meet their senior political figures, as arranged at the event."

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Political Downtime A: Elections

After each event, everyone can say who they support in any upcoming Elections. People with levels in Fame, Fortune and/or Landed Family (and who aren't Foreign or Not In Communion) will by vastly more effective than people without them- they can pay for rotten seats, finance or participate in election campaigns and persuade their tenants to vote!

See the Rules: Politics page for details.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Downtime B

Downtime B is the biggy, consisting of five parts: debriefs for any Minor Events, Player Events or Linears you attended; a free-text description of what your character is planning to do over the next five or so years; what political motions your character intends to support in any Parliament; what Merits and Flaws your character will gain; and (if you use Magic) any new Spells your character wants to learn or research.

Downtime B takes about five years of game-time, approximately. Minor Events, Player Events and Linears are assumed to be set post-Downtime A and before or during Downtime B. This means that at Minor Events, Player Events and Linears your characters will not generally yet have picked up any new Merits (although they may have gained Flaws in play).

Downtime B needs to be submitted after any Minor Events, Player Events or Linears but before the next Main Event.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Debrief B: Minor/Player/Linear Events Debrief

Like the Main Event Debrief, this is primarily so that we can keep our details of all the PCs up to date. Obviously the precise questions asked will vary, but after Event 1: Aliens & Alienation we asked everyone to tell us if their characters:

  • Picked up the Weak or Disfigured Flaws from Surgery
  • Got struck in close combat by an alien
  • Were resurrected by a Faerie
  • Made any sort of agreement or deal with a Faerie
  • Were resurrected by any other means

Minor Events and Player Events will generally feature less crazy unnatural shit than the Main Event, whilst any Linears will feature even more...

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Narrative Downtime B: The Next Five Years

This is one of the most important types of downtime: how is your character occupying themselves between events? What are they doing over the next five-odd years?

In general, this downtime should be about your character's wider life story, and introducing plot for the next Event.

Narrative Downtimes are hugely broad in scope, and there are a wide range of things you can achieve. We encourage & will reward interesting ideas. However it is not possible to kill other PCs in downtime- you can try, but you won't succeed. It may be possible to kill NPCs, depending on if we want them for the continuing campaign... It is definitely possible to weaken PCs/NPCs, or to foil their plans!
The only time a PC will die in Downtime is if they've taken the Doomed Flaw.

If you write interesting Narrative Downtimes that the GMs like, they may give you free Merits. This will not happen automatically, and you shouldn't expect it. But it is possible.

You can write your Downtime report in a nice short form or in a longer form. Use what you see as appropriate. There is no minimum length!

Example Downtime for Lieutenant Hugh Pratt Moon:
"In the next five years, I want to see active service. If the motion passes to go to Greece's defence, I will serve there. Alternatively, I will use my new contacts with the East India Company to seek service in India."
If these are successful, the GM may decide to reward Lieutenant Moon with free levels of Fame: War Hero, or give him special plot briefs before the next event, or so on.

Example Downtime for Mademoiselle Berndette Leguine:
"Over the next five years, I will host many political salons in London, and attempt to sway public opinion away from this dangerous Liberalism and back towards strong Tory values."
If these are successful, the GM may decide to give all Tory motions extra backing.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Political Downtime B: Motions

In Downtime B, there will be a number of Political Motions your character may support. Their support will be more effective if they have levels in Fame, Fortune and/or Landed Family (and aren't Foreign or Not In Communion).

See the Rules: Politics page for details.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Downtime B: Character Advancement

Any characters who have survived events will find themselves changed by what they experience. To represent this, in Downtime B they may take one new Flaw (and for each Flaw they take they gain an extra Merit, as normal). Serious injuries gained through Healing count as new Flaws, giving you extra Merits- this is the only way you may gain multiple Flaws that are the same.
Characters may also, with GM approval, remove previous Merits or Flaws and choose new ones to replace them.
Any character that manages to successfully negotiate a marriage to someone with more Fame, Fortune or Landed Family than themselves gains one free level in that Merit.
Finally, some characters may receive additional free Merits from the GM. Generally these will reflect cool things your character did at the event or during downtime.

Most of this is resolved by email discussion with miteyheroes@googlemail.com.

Note that you gain new Merits at the END of Downtime B. Thus they are not available for use during Minor Events, Player Events or Linears that take place DURING Downtime B.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

Downtime B: Magic Research

Magic has been in decline for centuries, but it is now experiencing a revival. Characters who have Education 2 (or Cunning): Magical Theory will be able to learn more levels in their existing spells, uncover the secret of forgotten spells, or learn entirely new spells. This is explained in the Magic brief.

Most of this is resolved by email discussion with miteyheroes@googlemail.com.

Note that you gain new Spells at the END of Downtime B. Thus they are not available for use during Minor Events, Player Events or Linears that take place DURING Downtime B.

Overview
Downtime A : Main Event Debrief - The Next Year - Elections
Downtime B : Minor/Player/Linear Events Debrief - The Next Five Years - Political Motions - Character Advancement - Magic Research
For past downtime results see Past Events

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