|
|
|
|||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||
|
Kans are similar to Dreadnoughts, and can be occasionally equipped with close combat weaponry.
1-2 BAADDOOING!The shot shakes the walker and it sways slightly. Add +1 to this table next time you roll. Subsequent results of this will add a further +1 to +2 for example. 3-5 BLAAAANNGG! The blow makes the walker almost topple right over, and it trips slightly. It must remain stationary in the next movement phase, but can shoot in the shooting phase. If in Hand-to-Hand combat, it may not attack (Counts as Weapon skill 1, rolls no attack dice). 6 TIMMMMBERRRR!! The walker explodes like a firework, and slowly begins to fall. It topples to it side in a random direction, and any models underneath take a S4 hit on a 4+. The walker is taken OOA. At the end of the battle, if the walker is OOA it is destroyed on a D6 roll of 1. On a 2-6, it is repaired quite (un)happily.
|