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Snotlingz
v1 by Tallyrad and v2 by Grimtooth. Both from Grimtooth's GorkaMorka Page.
v1 is another of these special rules that seem to be almost everywhere on the internet, whereas v2 was written by Grimtooth and is a bit more special.

Tallyrad has also written rules for a snotling pump-wagon, which can be found at "Noo Vehiklez: Pumpwagon".


Snotlingz v1
By Tallyrad, from lots of places!

Snotlings are purchaced by the Wound and cost only 1 toof per wound of snotlings. In order to use Snotlings in your Mob you must have a Slaver, a slaver can never control more wounds of Snotlings than his Ld. If you ever come to possess more Snots than your Slaver's Ld then the excess are dealt with, this is usually in the form of a wet squeak. Snotlings never earn experience, however at the end of each game, roll a d6 for each wound, each 6 you roll means the Snotlings have reproduced in some disgusting way. Add an additional wound of snotlings to your Mob's roster. Stats would be thus:

Unit M WS BS S T W I A Ld
Snotlings 4 1 per two wounds 0 1 1 1 per wound purchased 3 1 per wound 4

You may split up your snotlings over as many bases as you want, and bases of snotlings may merge and split as desired throughout the game, however snotlings never earn the "gang up" bonuses with other snotlings, simply combine the number of snotling wounds to figure the stats.
For Boarding purposes, you may never have more than a single Base of Snots on an enemy vehicle regardless of the number of wounds.
A Slaver must be nearby in order to get any useful effect out of your Snots, any Snotling bases more than 12 inches from a friendly Slaver suffer from Stupidity (GM p49). If a Slaver is Down or Out of Action, he may not control the Snots.
Snotlings are never Pinned, and any wound suffered is lost from the base, no Down or Out roll is made. After the game, roll for each wound lost: 1-3 Dead / 4-6 Full Recovery. Orks only gain +1 experience for wounding Snots instead of the usual +5 cause they ain't all that tough anyway. Snotlings may work in the mine, three wounds of Snots counts as a single person for the 10 worker max. For each wound of Snots working the mine roll a d6 on a 1-3 the Snot has gathered 1 toof worth of scrap, on a 4-6 they were goofing off and got nothing.
Snots can never be captured by another gang by any method, they are usually thrown away as they are too difficult to retrain by a new Slaver.
For figuring income every three wounds counts as an additional model, rounding down.

Tallyrad has also written rules for a snotling pump-wagon, which can be found at "Noo Vehiklez: Pumpwagon".


Snotlingz v2
By Grimtooth from Grimtooth's GorkaMorka Page.

A snotling herd consits of 3 to 5 snotlings on a single monster base. Snotling herds must be led by a Slaver. You may include any combination of Snotling Herdz and grots, as long as the total of snots and grots does not surpass the number of boyz in your mob.

M WS BS S T W I A Ld
Snotling base 4 2 2 1 1 2 3 3 4

Weapons: a Snotling base can be equiped with any weapons fron the Snotling weapon list.

Special: Snotlings can be pinned by shooting as detailed in the rule book. A snotling herd must remain within 6" of a Slaver at all times. If the herd moves out of range or the Slaver dies, the Herd will suffer from stupidity, as detailed in the rule book, until such time as the herd is back within range of a slaver.

Experience: Snots begin with 1D6 experience, and are otherwise treated as grots for advancement.If such a time arises when the herd has gained all the skills it can normally, then the herd may not choose from the other skill tables, they may not advance any further. Also, Snotlings may never challenge another model for control of the mob, a vehicle or anything else.

Income: Each base of snotlings will yield 1D3 teef from selling squigs in mektown. (note: a snotling herd counts as a single figure when when calculating a mobs in come. If your slaver dies, the snotlings will no longer raise or sell squigs, but will still count as a member of your mob.(e.g., a mob of 1 nob, 2 spanerz, 5 boyz, 1 slaver and 1 herd of snots counts as 6 models to collect income; And 10 models for culculating income. If the slaver was to die then there would only be 5 models working in the mine, and 9 models in the mob when calculating Income.)

SNOTLING WEAPON LIST
Snotling weapons are bought for the entire herd and count as a single weapon.

Weapon Teef Strength Notes
Spore weapons 2 +D3 strength Hand-to-hand combat only. roll 1D3 each time the spore weapons are used. the result equals the strength bonus given for that combat round
Spears 1 As found in Da Roolz book.
Chains 1 As found in Da Roolz book.
Net 2 As found in Da Roolz book.