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Tallyrad has also written rules for a snotling pump-wagon, which can be found at "Noo Vehiklez: Pumpwagon".
Snotlings are purchaced by the Wound and cost only 1 toof per wound of snotlings. In order to use Snotlings in your Mob you must have a Slaver, a slaver can never control more wounds of Snotlings than his Ld. If you ever come to possess more Snots than your Slaver's Ld then the excess are dealt with, this is usually in the form of a wet squeak. Snotlings never earn experience, however at the end of each game, roll a d6 for each wound, each 6 you roll means the Snotlings have reproduced in some disgusting way. Add an additional wound of snotlings to your Mob's roster. Stats would be thus:
You may split up your snotlings over as many bases as you want, and bases of snotlings may merge
and split as desired throughout the game, however snotlings never earn the "gang up" bonuses with
other snotlings, simply combine the number of snotling wounds to figure the stats.
Tallyrad has also written rules for a snotling pump-wagon, which can be found at "Noo Vehiklez: Pumpwagon".
A snotling herd consits of 3 to 5 snotlings on a single monster base. Snotling herds must be led by a Slaver. You may include any combination of Snotling Herdz and grots, as long as the total of snots and grots does not surpass the number of boyz in your mob.
Weapons: a Snotling base can be equiped with any weapons fron the Snotling weapon list. Special: Snotlings can be pinned by shooting as detailed in the rule book. A snotling herd must remain within 6" of a Slaver at all times. If the herd moves out of range or the Slaver dies, the Herd will suffer from stupidity, as detailed in the rule book, until such time as the herd is back within range of a slaver. Experience: Snots begin with 1D6 experience, and are otherwise treated as grots for advancement.If such a time arises when the herd has gained all the skills it can normally, then the herd may not choose from the other skill tables, they may not advance any further. Also, Snotlings may never challenge another model for control of the mob, a vehicle or anything else. Income: Each base of snotlings will yield 1D3 teef from selling squigs in mektown. (note: a snotling herd counts as a single figure when when calculating a mobs in come. If your slaver dies, the snotlings will no longer raise or sell squigs, but will still count as a member of your mob.(e.g., a mob of 1 nob, 2 spanerz, 5 boyz, 1 slaver and 1 herd of snots counts as 6 models to collect income; And 10 models for culculating income. If the slaver was to die then there would only be 5 models working in the mine, and 9 models in the mob when calculating Income.) SNOTLING WEAPON LIST
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