GorkaMorka!
Mektown!
GorkaMorka 2
Main  Da Mineshaft  Da Demolition Derby  Scrap Attack!  Da Bridge  Da Grudge  Squigosaurs
     Introduktion Makin Yer Mob  Mob Proffilez        Storiez  Houze Roolz         Scenarioz Noo Mob Typez    Noo Gubbinz  Noo Vehikles     Noo Boyz             Linkz    GorkaMorka Yahoogroup
Da Demolition Derby
By Grimtooth, from Grimtooth's GorkaMorka Page.

Da Demolishun Derby is a favourite pass time amoungst some of the richer mobs, that can afford to smash up their older vehicles. Orks from all around usually show up to watch the derbies, and often fights break out in the stands as the spectators become excited over the turn of events.

SPECIAL RULES
This senario does not use scrap counters nor Bottlin' Out special rules. It is suggested that you do not use this senario for experience, just play for fun.

DA DESERT
The mobs will need plenty of room to race about and crash. It is suggested that you place a ring of hills and rocks around the arena to be used as make shift grandstands, or create grandstand scenery pieces.

MOBS
Vehicles are only allowed one driver each, and no crew. Only vehicles are allowed in the "arena", While the remainder of the mob is placed in the "grandstands"
Each player should pick a portion of the grandstands to place his models.
Any number of mobs may participate in the derby (the more the merrier!!).

STARTIN' -
THE REVVIN' AN' SHOUTIN' ROLL

Each player roll a D6 for each vehicle in their mob, and adds the number of Orks in the mob (Grots are too squeaky!) to see who makes the loudest noise. The player with the highest total score gets the first turn.

RULES OF DA DERBY
No spectator may move, shoot, or be in hand-to-hand combat until one of the vehicles in their mob been involved in a ram. After making the ram those mobs whose vehicles were involved may attack other spectators, run into the arena, attempt boarding actions, and basically take their turns as normal.
Grots are far too sneaky to be concerned with the tradtions of the derby and may act as normal without one their mob's vehicles being invovled in a ram.

ENDIN'
Important - Once all of a mob's vehicles are inmobilized, that mob automatically bottles out. Their vehicles should be left on the table as "obstacles".
Important - When only one mob has a moving vehicle left on the table, Da Derby is over. They are the winners.

VARIATIONS & OPTIONAL RULES
If several mobs are in the derby, you can use the Revvin' An' Shoutin' rules after each time all the players have completed their turn. Yes, this can lead to a mob going twice in a row, if they came in last one turn and then came in first in the next. But, by the same token a mob could come in first one turn and then last the next, which can be very damaging.

One of the reason this scenario should not be played as a normal game is the fact that a mob cannot bottle out until all of it's vehicles are destroyed and then it automatically bottles. To play this as a normal game would cause serious problems for some mobs, and possibly annihilate them all together.

Experienced Mekboyz || By Bloodscent - Along with the other orks that come in droves to watch the derby, so do the Mekboyz. Some of the best Meks in all of mektown get so enthused by the Derby that they offer their Top-O'-Da-Line services to those who parcicpate. For a small fee a mob can have their vehicles repaired by an Experienced Mekboy. These Meks never bodge a job, and will some times upgrade a gubbin or vehicle. On a roll of 6 on a D6, the vehicle gets an upgrade or a new gubbin.
Vehicle Cost
Bike 2 Teef
Trakk 3 Teef
Buggy 4 Teef
Trukk 5 Teef

To the Victor Goes the Spoils || By Bloodscent - Another enjoyable possibility is to add a cash prize to the winner! Each Ork of the mobs participating has a toof pulled before the start of the derby, The winning mob takes home all the cash